
A Unicorn mare that often wears a smile with a half-lidded gaze.
Immensely old and with magical powers only matched by her libido, Joyride is a force to be reckoned with. She doesn't open up about her past leaving most of it a mystery. Her mantle allows her to magically store items, and she also possesses a spell that allows her to access alternate universes.
She lives at 304 Coursewalk in Whitherwater, but is also a traveler and tends to set up camp wherever she is at the time.
Role in the story
She took in Emerald after he escaped his parents, and is currently instructing him in the ways of magic and alchemy. She is also the source of Emerald's current mid-term goal, which involves collecting ingredients for a potion to help her achieve orgasm after her long life of debauchery left her desensitized.
Joyride stealthily enters the story to greet Emerald from behind a tree. Her first bit of dialogue is nothing but sexual suggestions. Her later dialogue is also nothing but sexual suggestions.
She quickly changes her nickname for Emerald from Lil' Buddy to Lil' Perv when she sees how frustrated he is.
She identifies the ring he has on and attempts to remove it, but fails.
Joyride is the one to reveal that Emerald's Pendant has anti-magic properties. And also alludes to it being something that could cause problems.
During the night Joyride tells Emerald a bit more about his ring, and then shows him how to relieve himself with a different method.
Joyride turns herself into a colt for some fun with Emerald.
She then reveals his pendant to be bound to him.
Joyride takes Emerald with her to Whitherwater, but is interupted by a guard looking for him. She uses magic to get away safely.
After setting up home for the night, Joyride offers Stargazer to emerald, whom she captured earlier in a box. This ends with Emerald getting upset and sleeping in the closet.
Continuing on, she meets up with her acquaintance Whitefang. Seems she stole some dragonfire from another dragon, Snaggle.
Surprisingly Emerald comes to her aid and tricks the dragon into leaving.
Hours later on their journey to Whitherwater, the dragon finally makes it's return and it's pissed.
Sending Emerald into the forest with the box, she has an amazing and spectacular off-screen battle!
Some time later she sends a letter to Emerald telling him to go to Witherwater, or to let her know where he is.
He sends her a reply letting her know to get him at the Pecan family farm.
She replies that she's on her way.
Emerald sends her a letter asking for urgent help, and she replies again that she's on her way.
It's quite a while before she does get to him and takes him out, back onto the road to Whitherwater.
Joyride and Emerald resume their travels. Joy tells Emerald how she beat up the dragon, but didn't kill it, and Emerald gets some sleep.
Arriving in Whitherwater's east side, before even getting home she leads Emerald to her brothel room and introduces him to Damia Silverbill.
Seeing him left very frustrated, she helps out by pushing him into an icy cold pool of water.
They then go shopping and Emerald buys a bycocket. Then they get icecream.
Having a serious conversation, Emerald reveals his goal of revenge against his step-parents. He also asks to become Joy's apprentice.
Joyride takes Emerald back home to start showing him how Alchemy works. She gets to work on an invisibility potion.
She tells Emerald to read in the library to give her time to finish.
She later makes him dinner and during this, she talks about the greater potion of libido that she needs. Emerald agrees to help her make this, then they go to sleep.
The next morning she leaves Emerald a note and a potion vial, letting him do what he wants for the day.
She comes back hours later to find Emerald studying in the library. He tells her he was abducted, so they make future plans for a disguise.
First though, they've gotta meet Hope. And then they do. And then they meet Sensoria.
Introductions and perverted gossip is had, and it continues as they eat together at the pub.
Joyride sets up a session for Sensoria and Emerald. They finish eating and then head home.
Joining both Emerald and Sensoria, Joy helps out by using some of her magic.
After all is done, she takes Emerald's ring in exchange for a story. He asks about her former companions and she talks about them as briefly and vaguely as possible. She is in a bad mood talking about this.
Answering more questions, she tells Emerald a little bit about Sunshine Sea.
It's late and she and Emerald go to sleep. In the morning they get breakfast in the restaurant room.
This is when she hands Emerald an increased production potion. He drinks it, remembering his agreement to pay her for apprenticing him.
Joy and Emerald discuss him getting a disguise, and Joy keeps pushing for a girly outfit. Eventually she wins and buys Emerald a dress.
The reason for the dress is revealed to be for a fundraiser party. Joy explains that she can get some love Hibiscus there.
She gets to work on dolling Emerald up, making his mane longer and dying him blue.
With time to spare, Joy lets Emerald work on his gift for Hope alone.
Emerald knocks on the door to tell Joyride he was nearly kidnapped again and he's scared and panicking.
Joy explains that he needs to pick his alchemy stores better, but stops when she hears he used his mom's pendant to stir a potion.
After a stressful series of tests involving yelling at the pendant and throwing it into fire, Joy thinks the pendant might be cursed or have a creature bound to it.
Done with her tests, she lets Emerald read for a bit more until it's party time.
Time is up and she gets Emerald ready by styling his mane and applying make up to him.
On their way to the party, they find one of Emerald's wanted posters.
Emerald asks why she never turned him in, and she says he's grown on her.
She laughs at Emerald for bringing a knife, but offers to get him a better one later.
Getting inside Joyride gets food and begins to gossip.
Joyride munches on some chicken, grossing Emerald out. He tells her about Shock Top being here, so she calls Sensoria over to handle it.
Emerald is about to go talk to Hope, but Joy boops him and tells him to help her first.
Emerald ends up going to Hope first anyway.
Finding herself a pony couple, she chats with them, eventually making arrangements with them for the night.
Emerald comes over, so she ends the conversation quickly and takes him outside to the gardens.
She explains that Emerald has to distract Buff Biceps the minotaur guard whilst she gets the flower from a greenhouse.
Joyride watches Emerald's successful luring of the minotaur. She makes her way in, getting the Love Hibiscus quickly.
Outside she finds Emerald looking a total mess, so she helps to clean him up as much as she can.
He lets her know he's gonna spend the night with Hope, so she tells him that's fine as she'll have company too.
Joyride finishes up testing the love hibiscus on the two from the party. It had decent results.
Joyride opens the door to greet Emerald who's left his keys at Hope's.
Working out that he's wasted her potion, she has him drink another increased production potion.
And for her second gift, gives him a knife of Subtlety.
She agrees to make Emerald a focus if he can get her the books for it.
Joy has a long discussion on magic with Emerald.
Emerald gives up on the age-up potion and goes to study goat magic instead.
Joy returns to her guests.
It is late before Emerald returns, freaking out over Hope not being back from work yet.
Joy tries to calm him a bit, and then he asks her about focuses again.
Feeling like she's being used, she asks Emerald to make good on his promise.
She introduces him to her milking machine. He's not too excited.
He eventually goes for it, and a good while later produces 4 full bottles for Joy.
A well timed scroll from Hope appears to let the both of them know she's fine.
Joy says she'll turn Emerald's spellbook into a focus, and even give him a bonus focus.
The next morning Joy hears that Ponycare are leaving for the west. Expecting Hope to be among them, she goes to see her off. She watches Emerald say goodbye and doesn't interrupt it.
Once Hope has gone, she says hi to Emerald.
Joyride discusses going to the zebra lands with Hope for an ingredient in her greater potion of libido.
Emerald is rearing to go, but Joy halts him to get an ingredient that's closer by first.
Emerald is very hesitant to go, expecting danger, and takes a lot of convincing.
They arrive at the cave and go inside. Emerald finds signs of a slime monster, but Joy can't tell which type.
Emerald shows Joy some dogtags he found. Thinking, she loots the area for bones and finds a pony skull.
Coming across a stream, Joy thinks she's found the pheromone mushrooms she needs. She also finds an unconscious Jackknife Bird.
Emerald keeps watch as Joyride harvests the mushrooms. Eventually Emerald starts yelling over a harmless slime approaching.
Finally Joyride is done getting as many mushrooms as she can, and then she ices the navy slime to put Emerald at ease.
On the way out she mentions that she can't have children. Emerald starts to apologise until Joy adds that she wanted it that way.
They discuss the succubus hair and Joy also says she's not a succubus herself. Emerald makes the mistake of asking if he'll be bait.
Gearing up for the Zebra lands, Joy has Emerald get some supplies on his own.
She hands him some money and a list, then goes about her own business.
Joyride is completely wasted and can't open her own door.
Luckily Emerald comes home to help her out, and he brought Sensoria with him.
Making things awkward by talking about Emerald's relationship with Hope, Sensoria is scared off.
Emerald helps Joy into her room and she falls asleep.
Joyride gets ready for her big day and heads to the post-office with her mom.
Joyride is about to be handed her letters to deliver when Scout interferes.
He boasts about being much faster than Joyride, suggesting he should deliver her mail for her.
The postman shoes him off though, and Joy can start her trip to the next town.
It only takes an hour or so to get there. She makes the delivery and is starting to head back.
Scout appears and challenges Joyride to a race home.
To his shock, and that of many others, Joyride wins after subconsciously using a spell to teleport.
……
Joyride wakes Emerald up to thank him for getting her to bed, but also says she got him some passports.
She says they'll be taking a boat as it'll be quicker.
She also offers Emerald a selection of Zebras. Emerald jokes about accepting them all at once.
Joy also explains her actions last night. That she doesn't want to see Emerald break Hope or Sensoria's heart.
Emerald confesses he accidentally called Hope "mommy" and is unsure what his relationship with her is right now.
Joy laughs at Emerald mercilessly. Suddenly Emerald decides he will take the 3 Zebras all at once afterall.
Joy gets to work on organising that, leaving Emerald to do whatever for the rest of the day.
Joyride gets Emerald dressed up in a girly outfit ready for the 3 zebra stallions.
She sends him into a room to wait as she gets them.
She brings in Adetokunbo the dockworker, Jaheem the diplomat, and Olamilekan the alchemist.
Joy watches for hours as they all go at it. Bo being kind, and Jaheem being a huge supremist.
Finally Joy helps Emerald up and leads him to the bathroom to get cleaned up.
On the way she goes on about how great zebra dicks are.
They leave and then re-enter 304, and Emerald has his bath.
Joy hands over a big sack of cash and the tub of icecream she promised.
Joy hops in the bath too and tells Emerald about the pocket-dimension enchantment on her mantle.
She also says ghosts exist.
Emerald asks if Ruby Rouge can come along, telling Joy about her.
Joy says she wants to meet her first, and then she'll decide.
Joy tells Emerald a bit about the 3 clients, before starting a splash fight.
They also play Marco Polo and Joy cheats. But then it's time for Emerald to go to bed.
The next day Joy is cooking dinner in preparation for Ruby. She makes a curry.
She upset Ruby by pointing out her coltish looks.
Emerald shows some guts talking back to Joy about her jokes.
Joy then makes a creepy comment to Ruby, before asking her what skills she has.
Emerald oversells Ruby on being able to do a lot despite her age so Joy doesn't believe him.
Ruby gets mad about the age comment, and is really easy to provoke.
Seeing the fun in this, Joy agrees to let Ruby come. She then moves onto payment.
Joy tells Ruby she doesn't have to pay with money, being a creep again.
In the end, Ruby becomes Joy's errand boy. Joy sends her out to pack her things and get some drugs.
Joy explains to Emerald that the Whitehill Gold drug she's getting can be enhanced through alchemy.
Then Emerald tells Joy that if she wants him to stick around, she needs to be nicer.
Joyride…
…
Emerald hugs Joy and tells her he wont leave her.
Joyride says she's never gonna change.
Ruby then comes back with the drugs, and Joy shoes the two foals out, telling them it's time for bed.
The next morning Emerald comes in looking for breakfast supplies.
Joy comes with him to watch him make pancakes, and is quite impressed.
She then hands Emerald his focus which she has finally finished.
Emerald is not pleased with the dildo she's giving him. But she has his real focus too.
Joy makes a bunch of jokes, like Emerald being able to cast backwards with his second focus.
Before going out, she tells Emerald that they'll be leaving in the morning.
Joy comes back home and just as she's opening the door Emerald and Ruby turn up.
Poking fun at Emerald's girlishness, she gets a good slap to the ass.
She's shocked and impressed at Emerald, and asks for a harder one next time.
She explains a bit about how she was out getting supplies for the enchantments on the house.
Further stating that she needs to redo this before she leaves for a long time, since they degrade.
Heading inside Emerald asks her where he can find Olamilekan, but Joy doesn't know.
She explains the enchantments further, explaining that she uses a mixture of different magics.
Emerald brings up that she's never taught him any spells, so she asks him which one he wants to know.
Emerald picks magic missile, but Joy wants her dinner before they start training.
Ruby asks about magic, so Joyride tries to come up with a simple analogy.
She says magic is like a cup of water, and you have to fill up another cup/thimble/bathtub to cast.
Goat magic is easier because it fills the spells container up with actual objects, so less "water" is needed.
Emerald asks about combo spells, and Joy says he'd need a second spellcaster, or a charged wand.
Emerald asks more about training his magic, and then asks Joyride about teachers.
She says she's partially self-taught, partially trained, and confusingly partially both.
She says her favourite spells are fireballs and lightning, though just raw magic blasts are fine too.
Joyride says her stance on the war, is that the war is stupid. That it's nothing new and there'll be more.
Heading into the training room, Emerald asks about the books that have not been touched in ages.
Joy says they're about combining magic and physical combat. But pure magic was easier so she gave up.
Joyride tells Emerald how to cast Magic Missile. His first attempt is pretty lame.
Emerald is totally exhausted after that, but he was casting a lot earlier too.
Emerald asks how he should train, big spells or lots of small spells.
Joy says it depends on if he wants to get better at a type of magic, or get bigger reserves.
Emerald says he's gonna cast again, and fires off another magic missile at Joy.
It's much more successful than the last attempt, and Joy congratulates him.
But Emerald is laying face down not responding. He's completely passed out.
Joyride takes Emerald to bed, letting him sleep off his magic fatigue.
In the morning she's packed and ready to go. Thankfully Emerald is awake and ready too.
Joy says they'll be riding on her friend's boat, and that Bo will be there.
She also reveals she's been to the zebra lands many times, even living there at one point.
They reach the docks and wait. Emerald asks how this trip is being paid for.
Joyride explains she's been asked to come as protection, so it's not costing anything.
She then says that the whole trip there will probably take 3 weeks.
Bo arrives and everyone is ready to board. They get up onto the Gypsy Wind, a brigantine.
Joy tells the children to stay up on deck whilst she speaks to the captain with Bo.
They spend a while and talk about old times too.
They go back onto the deck still talking when Ruby and Emerald appear.
Joy introduces them to Captain Kpangbah.
Right after this, the call is sent out to set sail!
Joyride tells the two that they may be asked to help out, but probably not.
She also says that being the only woman here, this is gonna be a pleasure cruise for her.
Joy says the ship is making a trade trip, and to not tell the authorities about the "white bricks".
She then advises Emerald to practice his magic missile for the coming jungle wasps.
Seeing Emerald choose to teach ruby to read some more, Joy goes about her own things.
Joyride joins Ruby and Emerald for supper. Emerald tells her he thinks his step-mum might be a succubus.
Ruby then brings up the Order of the Arrow. Joyride makes it clear she does not think well of them.
She's had run-ins with them before, most of her diabolist acquaintances were killed by them.
Emerald namedrops Venator and Alacris, who he thinks are probably dead at this point.
Joyride says she knows of Venator and his bad habits, and that he's not one to die so easily.
She also says that if two members had died, word would have gotten out about it.
Emerald asks if Joy has ever summoned demons, and Joy admits she has, but has never bound them or had them do things for her.
Joyride adds that they're pretty single-minded and boring, but can be quite sexy.
She says they'll be landing a bit ahead of where the frontlines used to be, in pony territory.
Emerald panics about being in pony territory, asking if he'll still be at risk of being found.
Joyride tells him to just play it cool and not act suspicious, he'll be fine.
Emerald asks about Equestria which Joy says is a pretty happy and safe place.
Much less monsters and villains, but the ones they do have tend to be worse.
She says she's been there herself, and that they do not condone the war.
Joyride also says she's never actually met the princesses or Starswirl, and is fine with that.
Emerald asks about Starswirl the Bearded. Joy considers him to be a clown more than a wizard.
She cites the way he handled the sirens as her main reason for thinking him a buffoon.
Emerald asks more questions, but Joy is pulled away for some gambling. She tells the foals to go to bed as she takes her leave.
Joyride is chatting with Bo and Kpangbah about the position of the galleon.
The Captain says it'll be a week before they intercept it.
Bo asks what to do about the foals onboard who know nothing of the real plan.
Joyride says Emerald would never have agreed to pirating, so she didn't want to tell him until he was onboard.
Joy agrees with the captain that Ruby would handle it better.
The captain asks Joy how well she can disable their ship.
She says she can burn the sails and knock down a mast, or even vaporize the whole thing.
That if she got close enough, she could subdue the entire crew.
Bo hopes it doesn't have to come to that, and that things go peacefully.
The meeting ends with the captain asking Joy to tone her fun with his crew down, so that they are still able to work.
Leaving she sees an angry Emerald who has been listening in. He asks her how she could not tell him this.
Joy is getting the response she had expected. She just says it's too late to get off the ship, and to just enjoy it.
Emerald asks how she can work with people who rob the innocent. She states that the people they're targeting are not innocent.
Joyride makes it clear they're actually trying to get back property taken from the Zebralands during the war.
She says that hardly makes them innocent, but Emerald is much more upset about not being trusted.
Getting even more upset Emerald tells Joyride that he already struggles to trust others as it is.
Joy tries to explain she was doing him a favor, that she was trying to protect him and not freak him out.
Emerald counters that a pirate attack does not sound safe and protective, that he could be killed.
Joy explains that it's still less dangerous than walking would have been, and that there probably wont even be a fight.
She says she's the secret weapon, and this battle will go fine. But this does little to make Emerald feel safer.
She keeps saying things would've gone fine, that he would've been resourceful and worked out what to do.
Emerald is still mad and unconvinced, but Joy laughs and takes her leave.
A few hours later Joyride goes to get some food, and finds Emerald and Ruby next to a pest trap.
She asks what's going on, and Emerald says he needs a target for Magic Missile, but cant catch anything.
Joy's magic tells her there are no pests here, so she offers to teach Emerald a new spell.
Picking between Light and Push, Emerald picks Push. She teaches him the spell quickly.
She then continues on to get some food, leaving them to have fun pushing boxes with magic.
Ruby comes by to tell Joy dinner will be done soon and if she knows where Emerald is.
Joyride doesn't, so she goes with Ruby to look for him. They head to their quarters first.
Ruby finds the door locked with no reply from anyone inside, so Joy uses her magic to pick the lock.
Emerald then yells out that he's getting changed and not to come in, but Joy just mocks that reason.
Entering she sees him on the bed holding the sheet to himself and looking just way too obvious.
He gives some lame story about being tired from casting and that he was taking a nap.
Feeling generous, Joy pushes Ruby out of the room, joining in on the lie.
She and Ruby go upstairs where they begin eating. Emerald comes up soon after.
Joy remembers she has something to help the foal out with his needs, and help herself too, but mostly him.
She grins and stares at Emerald as this thought grows in her, leaning closer to him, ignoring whatever he's saying.
Emerald boops her, and even puts mashed potato on her nose, but she isn't bothered at all by it.
She pulls out an increased production potion from her mantle and bops Emerald on the head with it.
But Emerald turns it down. Joyride doesn't push it further, but is pretty disappointed.
She leaves them to play blackjack with the pirates over on a nearby table.
The game goes on for a while, before Joyride pops out her special pills.
She gives 1/4th of a pill to the other players, and a full one for herself.
One by one the pirates pass out, Joyride lasting longer. She lights up a cigarette to relax a bit more.
Emerald comes down to Joy's surprise, as it's quite late now. He asks her what's going on.
She explains that in a few moments, she'll be out of it, that he better ask her things quickly before the pill kicks in.
The goody-horseshoes Emerald berates her for using drugs and warns her of their dangers.
Then he thanks her for being cool when she caught him in bed, which Joyride uses to mention the potion and machine again.
Emerald asks how she got it onboard, to which she says it's dismantled in her mantle.
Joyride hears Emerald start to ask something else, but the pills effects have now fully taken over.
She shoes Emerald away to enjoy the sensation in peace. She doesn't use her bed that night.
The next morning Joy eats some breakfast with Ruby, looking as well as ever.
Emerald pulls her away though to have a private talk. Going up to the bow of the ship, she asks what's the matter.
He just wanted to talk about the battle and if he could help, so Joy mentions carrying gunpowder to and from the canons.
Emerald suggests he could blast the enemy sailors with his magic, but Joy says she'd rather he stay out of direct combat.
He keeps pushing that he wants to do more, for the sake of Joy and Ruby. But it's clear to Joy that Emerald's not the type to kill.
Then he brings up Sunshine Sea. Joy asks if Emerald is feeling jealous of her, as she was a superior companion.
Joyride tells Emerald about Sunshine Sea, about the reason they came back to Whitherwater.
And how Sunshine said she was going to leave and settle down and make family with some stallion.
As the questions keep coming Joyride gets more upset. But she likes the idea of visiting some day.
Emerald then poses the ridiculous question that he might be Sunshine's son. But Emerald is too childish to be related to Sunshine.
Joy explains that he just couldn't be, there's no chance at all that he is related, or will be revealed later on to be related.
But Emerald points out that he looks like Sunshine, something Joyride had never noticed before.
Letting her mind work as she thinks hard, she's pulled out of it before anything is realized.
Emerald asks her about her long life, which Joyride says she'll talk about and even offer once he's earned her full trust.
She does however mention that there are downsides to this gift, and that Sunshine turned it down.
Emerald asks if she'd seek revenge in his place. Joyride says no, that she'd focus on living her life.
Joyride gets deep and tells Emerald to think about what he really wants to do, other than revenge.
Emerald startles Joyride a bit by asking what it's like to kill, since he feels he might have to at some point.
Joy's advice is to not think about it at all, at least not until it's over and done with, then it's easy.
Emerald thanks for for talking to him about these things. Joyride leaves to go below deck.
Over a week passes on the ship and Joyride does not see Emerald much. And nothing too interesting happens.
Until she arrives on the deck one morning with the Captain and Bo. Daybreak has just flown back.
They discuss what he has to say, and it seems they'll be meeting with the other ship around midday.
Joyride explains that she plans to lock the foals in their room, unaware that Emerald was Eavesdropping.
Casting an illusion spell, she ends a copy downstairs and finds the pair in the galley.
She offers to play some board games with them in their room. Entering inside she locks the door.
Joyride plays Battlegalleons with Ruby, and then gets booped by Emerald.
Ruby then joins in, and they boop the blurry Joy until she admits defeat.
She says she'll come and get them herself after the battle is over, but for now, to just keep playing.
Emerald tries to argue she should have been honest, but Joy knows that'd just make him want to join the fight even more.
She spends a while explaining her illusionairy spell, and even goes over the basic plan of attack.
This distracts her from Ruby's lockpicking, but she doesn't try to stop them from leaving.
Joy says she tried, and that's all she can do. That the battle is no place for them, but it's their choice now.
The illusion fades away and her mantle drops to the floor for Emerald to take with him.
Relationships
Hope Blossoms, one of Joys current friends. She has so far turned down Joy's advances.
Emerald Jewel, her apprentice and occasional ho.
Ruby Rouge, her errand-boy.
Sensoria, another long time friend, and fellow perv.
Sunshine Sea, previous and favorite companion.
Lord Sepulcher, former master, taught her necromancy.
Lady Elegance, former comrade under Sepulcher, still has feelings for Joy.